Personal Contribution
Gameplay Design / Concept Art / Level & Environment Art / Logo Design / Demo Video
Special Thanks
Junhong Chen - Programming
Xuankun Chen - Programming
Howell Su - Level Design / Program Manager
Yukie Wang - Music / Story Writing
Greyson Zhang - Character Design / Character Animation
Game Downloads

Demo Video

Levels and Art
Due to time constraints, the artistic style of games is more about studying and recreating existing styles. As a game artist, in fact, this is a great way for me to improve art skills. The game uses a simplicity and contemporary art style. Use color matching and brush stroke to create the texture and feeling of oil paintings. Each level uses a unique monochrome color theme, which gives each level strong recognition.
Level Grey Boxes
Use Parallax Scrolling to Solve Puzzles
In the Parallax Scrolling process, the image is divided into multiple layers. The closer layers move faster, while the farther layers move slower. Looking at this kind of movement, a sense of depth can be felt although is in a 2D image. This also creates the possibility of making layers overlapping. Based on this, we experimentally designed an uncommon puzzle-solving method for Remember Me, which allows players to switch the ground to establish a route through the overlap created by Parallax Scrolling, and experiencing a 3D maze in a 2D image. The game level is maze puzzles designed with this core gameplay. At the same time, the visual effect also has been boosted due to the Parallax Scrolling during the playing process.

Parallax Scrolling Example

The idea came up in an instant. At first, our idea of the gameplay was to drag the grounds to make them interweave, so the player could switch the ground from one to another to create the route. While we were looking for 2D game references, we realized that many products with high completion levels always use Parallax Scrolling to deep the scenes. "Why don't we convert these eye candies into gameplay?" Then, this core gameplay of the game emerged.

Parallax Scrolling In Game

Ground Switching

Tell the Story Through the Route Guide
Maze games without guidance are usually torturous, but abrupt guidance can also destroy the artistic quality of the game. Remember Me highlights the childhood memory fragments of the main character to construct route guides. Players will follow the "light" and also learn about the main character's childhood stories through the guides. This design adapts to the game theme, making the puzzle more interesting.
Testing and Iteration
During the testing process, we, as well as some people who were not involved in this project, experienced the entire game. We found that due to the originality of the gameplay, new players were not familiar with this new maze-level structure, so they usually got lost when searching for exits. To address this issue, combined with the background of the game, insert illustrations representing the character's memory fragments into the level as "landmarks". I changed the color of these illustrations and added particle effects to make these landmarks obvious and easy to detect.
However, there were disagreements as to whether text descriptions were needed. Interestingly, in subsequent tests, although there was no explanation for these landmarks, players would instinctively search for paths to them. Thus, in the end, we decided not to add any instructions for this route guide system.
The Particle Effect
Early Concepts and Art Explorations

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